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AI Insights · Timothy · July 2025

Top 5 iOS Card Battler Apps in Australia: Q2 2025 Performance

Explore the performance trends of the top iOS card battler apps in Australia during Q2 2025, featuring download, revenue, and active user insights from Sensor Tower.

Top 5 iOS Card Battler Apps in Australia: Q2 2025 Performance

In the second quarter of 2025, the card battler genre on iOS in Australia showcased varied performance across the top five applications. Here’s a closer look at their trends based on Sensor Tower data.

Pokémon TCG Pocket from The Pokemon Company saw fluctuating weekly revenue, peaking at approximately $231K in late April. Downloads started strong at 11.2K in early April but saw a decline to about 4K by the end of June. The active user base showed resilience, maintaining around 190K to 230K throughout the quarter.

WWE SuperCard - Wrestling Game experienced a peak in weekly revenue of $19K in mid-April. Weekly downloads were modest, ranging between 67 and 233. Active users remained stable, ranging from 2.2K to 2.5K.

Magic: The Gathering Arena by Wizards of the Coast showed a revenue increase, peaking at $13K mid-June. Downloads varied slightly, peaking at 499 in mid-June. Active users remained consistent, hovering around 2.7K to 2.9K.

MARVEL SNAP from Second Dinner Studios Inc. displayed a revenue spike in early May at $13.9K. Downloads were relatively steady, with a peak of 427 in early June. Active users were consistent, fluctuating slightly around 11K to 12K.

Finally, Hearthstone by Blizzard Entertainment, Inc. showed a notable revenue peak of $13.3K in late April. Downloads were stable, ranging from 170 to 231. Active users showed a slight increase towards the end of the quarter, reaching over 5.3K.

These insights, derived from Sensor Tower, highlight the dynamic nature of the card battler genre in Australia on iOS. For more detailed data and insights, visit Sensor Tower.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: July 2025